MA Games Design - Low Poly P9 Pistol Part 5

 Low Poly Pistol Development

    So this will be the last section on the development of the low poly P9 and in the next few screenshots I will have skipped ahead from the previous post a little. To briefly explain the rest of the modelling process I added in the front and rear sights as well as some extra little bits like the magazine release button on the side of the pistol. Again I was trying to solely focus on the main parts of the Pistol itself and leave out most of the detail itself. While looking unfinished I am happy with the process and what I have learnt along the way, that I can now carry forward with me in modelling practices. As well as this I didn't want to spend too long on a simple low poly model knowing I have the high poly realistic version that I want to model too.





    As you can see from the above images this is the point where I felt the model had enough to be serviceable. Is it pretty? No. But does it look like a pistol and have features and the shape of the P9? Yes. I wanted a very good contrast to the highly realistic version that I plan to model and this is a good frame work to start from. I want the differences to be very clear to someone who has no knowledge of this specific firearm and I want their perspective on both models. 

    I can see how this version of the model would serve very well in a single person developed indie game where their skills were maybe more inclined to the design of the game rather than the models. Especially considering the fact that most players would be happy with a pistol like this as long as the core gameplay was solid and fun. However as an artist I am very biased to making things look "pretty" or "cool" and that is the mentality that I am trying to question, whether that merits any further enjoyment or emotion out of a player.


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