MA Games Design - Low Poly P9 Pistol Part 4

 Low Poly P9 Pistol Development

    Again more progress screenshots in this post as I develop the Low Poly mock up of the P9. The thing I am battling with most is the level of detail and what purpose it would serve in a model intended for a low poly game, I keep asking myself the question of how far I go and what details to add. I know that I may sound like a broken record at this point but since this model is being designed for a theoretical space there aren't any rules other than the ones I enforce on myself as an artist.



    In the above screenshots I simply added in the barrel at the front of the top slide, I did later on extrude it backwards slightly to include the illusion of depth to the barrel and capped it off on the inside as I have seen done in many games as the player rarely sees the front of the gun, as such to save using unnecessary poly's it is capped so that there isn't just a hole inside the gun.





    At this point with a good solid foundation modelled I decided to bring the model into Substance Painter in order to do a quick texturing test. Now normally I would wait till the model is finished before bringing it into Substance, however I actually found this to be very useful as I had some edge and shading errors on the model, which stood out a lot more when the weapon had a texture on it. This is something I feel incorporating into my own workflow will help massively in the future to avoid having to fix errors on what I would consider a finished model when it comes time to sit down and texture.

    In terms of the actual texturing itself, again since this is a low poly model and I'm trying to focus on it being inexpensive to put into a game engine and in keeping with the low poly style I just added base flat texturing to the piece. This helps bring it into the individuals mind as being a pistol, without going to realistic on the detailing. It also forces me to focus on the basics of a material in order to sell it as what it should be. For example, ensuring the roughness of the lower receiver is much higher than that of the metal top slide as the lower receiver is made from polymer.





    Here I set to modelling the magazine for the pistol, I wanted it to be correct internally for the sizing of the pistol so I mainly modelled via the wireframe so I could bring it into the grip to ensure it would sit correctly and would make sense being side by side with the pistol in terms of scale. I also added in another cube to signify the internals of the pistol located where the ejection port is. This is the chamber of the pistol and is where the pistol round ready to be fired sits.

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