MA Games Design - High Poly P9 Part 1

 High Poly Pistol Development

    In the next set of posts I will be documenting the development of the high poly or more "realistic" version of the same pistol I had been modelling previously. Since I had the base framework and the idea of the shapes down in my head it was an easier process, however to get the detailing that was left off the low poly version, I did need to redo some of the pieces from scratch.



To begin with I started by remodelling the barrel as this was the easiest shape to achieve, as well as this I could build the proportions of everything else off of this and have them accurately sized to each version. A quick explanation I simply took a higher poly cylinder and resized it to proportion, then extruded it's end cap faces inwards to create the inner lining of the barrel.




The next section of this was a little tricker when tackling the top slide. I tried to duplicate the low poly version and tweak that by adding in extra bevels and faces to bring up the poly count while giving me access to new options to match the detail of the actual version. But I found some pieces weren't sitting correctly or how I wanted to be. So I opted to re make this piece from scratch. However it didn't take too long as I could match the base shape with the original low poly version for a size guide and go from there.





Finally I went onto modelling the lower receiver. The only issue I ran into on this section was the trigger guard and the way the general shape worked, especially when smoothed out. I kept the original base poly lower receiver and remodelled the trigger guard to better fit the shape of the reference pistol.
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