MA Games Design - High Poly Pistol Part 4

 High Poly Pistol Development

    Moving on from the previous post I went through the full texture process, this was mainly adding in the engraved text on the pistol and playing around with the materials and experimenting to achieve the finished look. 






    While adding in the engraved text I decided to switch the colouring of the top slide to the black variant of the P9 to achieve a much more cleaner and consistent look. To explain how I achieved the text on the slide, I had to research what font type that Kahr uses on their guns and then see if I could find a version that was close enough to theirs, if not the exact same. After finding a font I was happy with I took it into Substance designer and created an alpha texture from it that I could then use in painter. The rest is pretty simple where I applied the text as a mask and added in a negative height blend in order to achieve the engraved effect, I did this with the rest of the text but using one of Substance painter's built in fonts.






     I also decided to remove the texture from the top slide as looking at the reference images my version had too much of a grainy/speckled texture and it just didn't fit well into the overall piece. Also I decided to darken the black after removing the grain for it to sit nicely and compliment the rest of the pistol.

    You may also notice the textured grip on the sides, this I had modelled and textured as a separate piece to the gun and added in towards the end of the process so I could ensure it fit in well with everything else.


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