MA Games Design - High Poly Pistol Final Part
High Poly Pistol Final Renders
Just a quick post to show off the final piece rendered out fully using Substance painter's in built renderer which helps all the details from the texturing and the lighting pop out to their fullest.
Overall I am happy with how this piece turned out, while there are still some minor issues with it that probably only stand out to me and those who either know the 3D model workflow or are very familiar with the actual gun themselves, I still think it is a good step towards my goal and it always good practice in order to further refine my skills.
Given more time I would have liked to model the interior mechanisms and refine the overall shapes and accuracy of the design, however I feel that this model would stand up pretty well in a video game setting and would blend in with titles such as Rainbow Six Siege, Call of Duty, Battlefield, etc...





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