Tavern Scene - Second Render Pass
Tavern Scene - Second Render Pass
After showing my work to a friend of mine he suggested maybe adding a wall into the backdrop and some extra objects into the scene just to bring it all together and build it up a little further. He suggested adding in a chandelier and items such as a rug or floor covering as well as dressing up the seats with some cushions.
After I had modelled these items and went in to texture the, I decided to alter some of the textures mainly the seats themselves as the scene was still made up of a lot of wood materials and I wanted to break it up visually and add some other colours into the mix. So I decided the majority of the seat should be made up of metal which still keeps in with the idea they were more expensive to craft, as materials in this time would be more expensive and the crafting process is a lot more intensive so the labour would cost a lot too.
After I had modelled these items and went in to texture the, I decided to alter some of the textures mainly the seats themselves as the scene was still made up of a lot of wood materials and I wanted to break it up visually and add some other colours into the mix. So I decided the majority of the seat should be made up of metal which still keeps in with the idea they were more expensive to craft, as materials in this time would be more expensive and the crafting process is a lot more intensive so the labour would cost a lot too.
Again I was conscious of the objects I was adding in as I was trying to ensure they added to the dynamic movement of the scene, so the cushions are being pushed off of the seats as they were flung back, the rug is being bunched up because of the table being kicked and dragging the rug with it, the chandelier I had decided would be a nice point to have the rogue grabbing from and swinging towards the barbarian with and so that is why the chain is warped to make it look as it is moving.



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