Project 2 - Unreal Scene - Texturing Update

 Project 2 - Unreal Scene - Texturing Update

    Since the deadline is approaching for the review of this project with only a couple of days to go I have decided to stop modelling for now and focus on getting a basic texture pass done of the scene in Substance.

    I wanted at least a base framework that I can put into Unreal with the photogrammetry assets I have and setup lighting and try to render out some good screenshots of everything together which will be what I set to working on up until the deadline.






    Right now the textures are just loaded at a 1024 resolution and the screenshots are directly from the substance editor so they aren't the prettiest to look at. However I will be upscaling the textures to either 2k or 4k if possible when I export them out to unreal to ensure that the fidelity of the 3D models somewhat aligns with the high fidelity of the photogrammetry assets so they don't look out of place. Since the ultimate goal was to try and blend the photogrammetry assets into the scene. 

    If I spent the rest of the masters on this project I expect I could produce a really high quality and visually impressive scene, however I want to explore another project and subject matter for my next semester so I will attempt to get this to a point where I am happy with it for the deadline.

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