Project 2 - Stool/Chopping Board - Photogrammetry Asset

 Project 2 - Stool/Chopping Board - Photogrammetry Asset


    I wanted to attempt a more complex object again for the photogrammetry to see what results I would achieve and so I decided to use one of my kitchen stools. I was also waiting for the weather to settle down as we had consistent heavy rain during December which meant I couldn't do any outside shoots which I needed to do for an object this size.

    While I got some good photos again the results that I achieved were not as expected due to the materials of the stool, however I managed a good result of rendering the the seat portion of the stool which I decided to repurpose as a chopping board for the kitchen so that my effort this time did not go to waste. 

Again below are the screenshots of the progression.

Raw Photos






Lightroom Edits






  Since I shot outside and orbited around the object I did not need to mask it out in the void style of rendering as I have done with previous indoor shoots, and so I took these images straight into reality capture.

Reality Capture






    As you can see from the first image the metal legs and supports for the back rest did not render out well enough in reality capture, due to the black colouring and reflective nature of the material. So I decided to cut away everything but the round seat portion and as I explained previously this would work nicely as a wooden chopping board for the scene.

Unreal Screenshots








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