Project 2 Unreal Scene - Blockout and Modelling - Update 1
Project 2 - Blockout and Modelling - Update 1
Just a quick update screenshot from the unreal scene as I had spent time today modelling the sink counter and drawers and testing out how they fit in the unreal scene in terms of scale, visual aesthetic, etc...
Here is a closer screenshot of the asset in Maya just for reference.
When I had shown the original blockout using Unreal assets in class I was informed that where I had placed the cubes for the counters were a little too high to where the player camera was sitting and so I tried to keep this in mind for when I came to model this as I preferred to just lower it slightly below the player waist line in order to avoid having to alter the camera height in unreal as when I tested the fridge asset in unreal it was set at a good height and as such I didn't want these assets to clash and cause issues due to scale.
Here is a closer screenshot of the asset in Maya just for reference.


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