Tavern Scene - Filler Assets

 After completing the modelling and texturing for the individual scenes I imported them all into Unreal Engine to begin setting up for the animation and cinematic sequence that would be the final result of the project and would be the showcase for the work I had put in.

However upon seeing them in Unreal I felt I didn't really like my original idea of having the scenes separate from each other as in order to understand the story and how the scenes related to one another it felt best to build them together within Unreal and fill in the gaps. Which in hindsight I should have prepared for this from the beginning, however until changing my mind on how I wanted to present the scenes I was originally going to keep them separate.

Since changing the idea of presentation and to add more layers to the different parts of the tavern I decided to spend some time modelling and texturing the filler assets I needed to bridge the gaps and add depth to the overall composition so it didn't feel empty and lacking in realism. By realism I mean the feeling of being lived in. So I set about creating what assets I knew I would need, as well as I had to isolate some assets to be used for the animations, and then adding in extra filler assets that would fit the tavern as a whole and help sell the setting even further. 

Below are a large amount of screenshots of these filler assets as I do not feel the need to make an individual post regarding each one of them.







































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