Tavern Scene - Animation Test/Progress

 



Above is a short video from Unreal engine showcasing a few of the custom animation sequences I have managed to create so far for the project and final cinematic. Since this is the first time I am attempting to do any kind of animation it is a slow process and the final results aren't perfect. However I am happy with what I have achieve so far and how it will help enforce the visual storytelling aspect of the project when it is all done.

In the video I have the fighter from the original scene in a ready position with his weapon, I have the bartender also at the second scene who is cleaning a tankard lazily and I have also added in a patron of the tavern drinking a tankard of ale as a filler animation that I can alter easily later on in the process in order to fill out the tavern with extra's.

This process has been eye opening on how complicated animation can be, but how much depth it can add to a scene versus just having static character meshes or none at all. Most of the visual story telling comes from the action taking place around the tavern and I don't think I would be able to pull the project off without having some kind of animation in place in order to satisfy the viewer with more visual information.

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