Tavern Scene - Third Mockup
Tavern Scene - Third Mockup
After showcasing my work in lesson and receiving feedback that I was heading in the right direction I was going to leave the scene as having no actual characters in it and just build it up to where there were more objects around the scene for the viewer to look at which add more elements to the story as a whole and help give more information piece by piece, similar to a crime scene photo where an investigator looks at it for hidden details.
However after giving it some thought I decided since this is an action scene and going off the references I have looked at it might help the scene to add more dynamics into it such as posed characters. Since I am not looking to model the characters myself I just imported the unreal engine mannequin into the scene and taught myself how to move it into a basic pose in Maya using a quick animation rig, something I've never attempted before.
Below are the screenshots of the new scene with the added characters in.
However after giving it some thought I decided since this is an action scene and going off the references I have looked at it might help the scene to add more dynamics into it such as posed characters. Since I am not looking to model the characters myself I just imported the unreal engine mannequin into the scene and taught myself how to move it into a basic pose in Maya using a quick animation rig, something I've never attempted before.
Below are the screenshots of the new scene with the added characters in.
At this stage I began with posing the mage I wanted him with his staff raised as if he was casting a spell. I always had in my mind it was the barbarian character that had raged out during an argument and kicked up the table which made all the other characters react and start to fight between each other.
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