Photogrammetry Test 1 - Razer Seiren Microphone

 Photogrammetry Test 1 - Razer Seiren

    So today was my very first attempt at photogrammetry, I had watched a variety of youtube tutorials on how to setup the subject. in order to shoot it correctly for the software to recognise and create a 3D model from. My initial idea was to shoot my Razer Seiren Microphone as I wanted something that was simple but had some complex shapes and geometry embedded within it such as the plastic mesh where the voice will pass through into the microphone itself. Once I got the photogrammetry side working I would then model it via traditional methods and compare the time taken on each side and the quality of each model in comparison.

 




    So as to be expected from a first attempt at anything new that is fairly complex it didn't go as planned, the images were taken completely fine, however they were unsuitable for use in photogrammetry because of the way Reality Capture works and because I shot a completely black object on a white background Reality Capture had no way of identifying any landmarks in order to process the images correctly so it could not generate anything from them which was disheartening but still a learning experience. 

As well as this Reality Capture works in a way that it uses the position of the camera within 3D space to create the point cloud and references for the model generation, so that means typically you would orbit around the object with the camera. However because of the lighting setup after adjusting settings I had to lower the shutter speed (increase how long the shutter was open for) in order for the object to be lit properly in the photo, which meant I could not shoot hand held as there was far too much camera shake introduced into the photo from even the slightest of movements.


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