Photogrammetry Test 5 - Apple Void Shooting Part 3
Photogrammetry Test 5 - Apple Void Shooting Part 3 Today I moved on to the final steps of getting this model into a render ready state, or a game ready state if I had simplified the mesh even further. I first took the model into Maya in order to reorient and resize the model properly. Also at this point I decided to fix the issue with the underside of the mesh which can be seen in previous posts. Unfortunately I forgot to screenshot this process, however I used the sculpting tools in Maya to smooth the surface down as the geometry in that area was little bumpy, for lack of a better term. I then used the Remesh feature in Maya to redistribute the triangles of the mesh as the area was lacking poly definition compared to the rest of the mesh. This brought the model's final count down to around 170,000 triangles. Which again I could have potentially reduced further but since I wanted to test the model I didn't want to ruin the geometry. I...