Tavern Scene - Texturing the Bar
Above are screenshots of a texturing rework I did on the second scene which features the bar. After a feedback session I decided to switch the texturing style over and go from a "stylised look" to a more gritty realistic look. I think this is more akin to my own style of texturing and is what I am used to doing. The realism look also helps provide more visual information in the textures themselves as using grunge, dirt and wear you can age objects appropriately and provide the viewer with a sense of the objects having been used repeatedly over a long period of time, which would fit the bar itself. Below are some other screenshots of the new texturing process for this scene. I also fixed some issues that were brought up in feedback such as the tankard hooks not having baseplates that attach to the wooden support beam, the keg shelf was originally just a floating piece of wood so I attached some supporting legs to it and finally added more grunge and wear to the horn plaque ...