Tavern Scene - Scene 6 Texturing
Since I had practised my texturing process throughout each previous scene I now had improved my skills to the point where I knew exactly what to do in order to get this looking as good as I could make it. I focused heavily on trying to make the objects stand out from one another so they wouldn't be lost to the viewer. Breaking up the scene with various materials such as the lift being made out of metal instead of wood and the stone for the surrounding well structure that will eventually house the portal. All these decisions are what provide the visual interest to the scene and give more information for the viewer to digest without overwhelming them.