Posts

Showing posts from July, 2024

Tavern Scene - Scene 6 Texturing

Image
  Since I had practised my texturing process throughout each previous scene I now had improved my skills to the point where I knew exactly what to do in order to get this looking as good as I could make it. I focused heavily on trying to make the objects stand out from one another so they wouldn't be lost to the viewer. Breaking up the scene with various materials such as the lift being made out of metal instead of wood and the stone for the surrounding well structure that will eventually house the portal. All these decisions are what provide the visual interest to the scene and give more information for the viewer to digest without overwhelming them. 

Tavern Scene - Scene 6

Image
  Since the overall Tavern was originally based on the Dungeons and Dragons tavern named the Yawning Portal, it wouldn't have been complete without the portal itself. This scene is particularly special as it is the key feature and interest point of the tavern, it is why the adventuring parties visit the tavern in the first place as there is a portal that can send them to dangerous locations with the promise of great rewards should they survive and it's the reason I chose this location in the first place as it stands out as such an interesting fantasy concept. Because this is where parties gather to adventure I decided to decorate it with adventuring supplies such as torches, weapons, pickaxes and so on. Again I felt strongly that my first design was pretty spot on to what I wanted it to look and feel like. However I did add in the torches and bolts on the beams later on in the design process to add more elements to it.